Learning from the Art of Character Design

In doing research for GD3s next project, I came across this great article (10 Quick Tips to Help You Design Characters Like a Pro) and resources for those who are looking into Character Design for whatever reason. Although we very rarely come across this type of work in graphic design, there is much which we can glean from its process of development: Have a Concept, Less is More, Be Inspired, Make your Work Unique, Use Color to Communicate.

Image Courtesy of Pixel77.com

Uh… I think you stole my work.

With the proliferation of social media, we are encouraged to share our work to our friends, followers, and in some cases as a method of building our freelance clientele. There comes a time, however, while perusing through the interwebs late at night we come across some sort of filth that is trying to pass off our work as their own. Do you know what to do other than publicly shame them into taking it down? Is there any legal action you could take? Is it worth it?

In James Cartwright’s article entitled What Every Designer Needs to Know About Copyright Law, James Cartwright explores this very scenario. Not only does he give specifics about the process, including cost, but he covers ” some basics, a set of essentials for young designers working in the commercial world.”

If you would like me to explore more about developing a course specific to Copyright and Trademark law as it applies to design, please let me know at mcmillan_nicholas@columbusstate.edu and I will work to partner with the Turner College of Business to see if we can’t make it happen.


Where did you get those gorgeous photos?

Ever wonder where your classmates are getting the photos they are using? They are high resolution, crisp, and gorgeous. Well they have moved on from Google and are exploring the web, talking to the advanced GD students, or have heard whispers in the community about a few great websites to visit.

Take a look to see what you are missing.

AIGA ATL – Meet Obama White House’s Digital Strategist

Join MODA and Miami Ad School at Portfolio Center for a Design Conversation with Ashleigh Axios, an advocate for design’s ability to break barriers and create positive social change.

Ashleigh Axios is an international speaker, strategic creative, and an advocate for design’s ability to break barriers and create positive social change. Ashleigh serves on the executive board for AIGA and most notably, Ashleigh served as the creative director and a digital strategist for the Obama White House.

Thursday, Aug 22, 2019, 7:00 PM – 8:00 PM
Hill Auditorium
1280 Peachtree Street NE
Atlanta, GA 30309

Students: $8
Non-members: $15
AIGA Members: $10
MODA Sustaining Members: $10

Join the Conversation


We have learned many rules over the course of our time studying and practicing design. We have learned in class, on the job, and from a variety of people. We have also learned that, at times, we can break the rules that we learn.

The following list shares rules that often take many of us a career to learn. Creative Bloq and Karl Hodge have organized a list of “11 Unwritten Rules of Design.

This short 5 minute read will change the way you approach design and may help you succeed in our industry.

Article Link

Texture: Making Your Design Stronger

One of the more often overlooked elements of design is texture. If we take a moment to think about it, different textures can convey different emotions. Adding texture into our work can help us add tension, variation, and ultimately help us better communicate to our audience. The following article goes over 10 different ways you can incorporate texture into your designs today.

The Role of Textures in Contemporary Graphic Design

The Art of Movie Posters Explained

I came across a fascinating video series put together by Vanity Fair where James Verdesoto, the movie poster artist behind iconic posters such as Pulp Fiction, Ocean’s Eleven, Girl, Interrupted, and Training Day, explains the design of different groups of movie posters.

It is a fantastic look into how different design principles are applied to one very specific format.

The details are not the details. They make the design. ~Charles Eames

Charles Eames was born in 1907 in St. Louis, Missouri. He attended school there and developed an interest in engineering and architecture. After attending Washington University in St. Louis on scholarship for two years and being thrown out for his advocacy of Frank Lloyd Wright, he began working in an architectural office. In 1930, Charles started his own architectural office. He began extending his design ideas beyond architecture and received a fellowship to Cranbrook Academy of Art in Michigan, where he eventually became head of the design department.

Official website of Charles and Ray Eames

Image file formats

I am constantly amazed at the illustrations that are produced on iPad Pros or Surface tablets, however if we are going to use these devices to create artwork for print work, there is a necessity to understand what is appropriate file format to export your work. The most common file type I have seen lately, and the driving force for this post, is the PNG. We do not want to use this file type with print; as you will read, it is best used when posting your work on the web.

Image file formats

Instead of being long-winded and trying to explain the differences myself, I am going to direct you over to an article on 99Designs that does an outstanding job of explaining the positives and negatives of every file type.

And if you want to read about specific file types, there is a index on the site, or you can click below:

  1. Raster Images
    1. JPG/JPEG
    2. GIF
    3. PNG
    4. TIFF
    5. RAW
    6. PSD
  2. Vector Images
    1. PDF
    2. EPS
    3. AI